﻿using UnityEngine;
using System.Collections;

public class GlobalPlayerController : MonoBehaviour {

	public float

	// Use this for initialization
	void Start () {



	}
	
	// Update is called once per frame
	void Update () {


			

	}

//	void OnTriggerEnter(Collider other){
//		if (other.gameObject.tag == "Player") {
//			transform.parent = null;
//			transform.parent = other.transform;
//		}
//	}
}
